Standard Qualification 2: Difference between revisions
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== Cover and concealment == | == Cover and concealment == | ||
[[File:SQ1-cover-concealment.webp|thumb|489x489px|A visual aid showcasing the difference between cover and concealment.]] | [[File:SQ1-cover-concealment.webp|thumb|489x489px|A visual aid showcasing the difference between cover and concealment.]] | ||
Something very key to understand is | Something very key to understand is that there is a difference between being behind cover and being concealedconcealment. Something that is '''cover''' will hide you from view ''and'' stop a bullet. Something that is '''concealment''' will hide you from view but will ''not'' stop a bullet. Commonly used examples of the difference would be a sandbag corner is cover while hiding in bushes is concealment. However, keep in mind that things can be solid and fully opaque<ref>Not able to be seen through.</ref> and still be just concealment. | ||
A common idea shown in media is that a car door will stop bullets. Aside from vehicles designed to be armored, of which even most police vehicles are not, a car door will ''not'' stop a bullet {{Emdash}} especially if fired from a rifle {{Emdash}} and so in that scenario the door is concealment. The same goes even for walls {{Emdash}} the walls of any standard building will likely not stop a bullet, and thus are concealment. | |||
In video games, the above ideas are usually enforced because it's expected behavior video game behavior and usually easier to develop. However, this is not the case in Arma. Bullets can and will go through non-armored cars and through walls. | |||
With the above said, obviously, cover should always be preferred to concealment when possible. Concealment is better used when staying on the move, or bounding, where access to cover is spotty. In a firefight, proper cover should be prioritized immediately. | |||
== Footnotes == | == Footnotes == | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Arma training]] | [[Category:Arma training]] | ||