Standard Qualification 1: Difference between revisions

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Unless you are a medic, giving medical assistance to an ally should be out of desperation, wherein without it they may imminently go unconscious or die. In this situation, listen to where they have indicated you need to bandage, and always declare the limb you are bandaging when you switch.  
Unless you are a medic, giving medical assistance to an ally should be out of desperation, wherein without it they may imminently go unconscious or die. In this situation, listen to where they have indicated you need to bandage, and always declare the limb you are bandaging when you switch.  


If an ally is unconscious, alert your element, and tourniquet the amount of wounded limbs you can, then check pulse. If there is none, yell this with urgency and call for a medic. If in a firefight, after that, return to the fight. If not in a fight, begin CPR immediately, and when the medic arrives, await instructions.   
If an ally is unconscious, alert your element, tourniquet the amount of wounded limbs you can, then check pulse. If there is none, yell this with urgency and call for a medic. If in a firefight, after that, return to the fight. If not in a fight, begin CPR immediately, and when the medic arrives, await instructions.   


If there is a pulse, after you tourniquet their wounded limbs, if in a firefight, return to it. If not, begin rendering aid in the order described in the previous section until a medic arrives.  
If there is a pulse, after you tourniquet their wounded limbs, if in a firefight, return to it. If not, begin rendering aid in the order described in the previous section until a medic arrives.  


Regardless if you are in a firefight or not, if a medic asks for your aid, render it as best you can.  
Regardless if you are in a firefight or not, if a medic asks for your aid, render it as best you can.


=== Armor plates system ===
=== Armor plates system ===