War game version 4 commands

Revision as of 10:56, 31 March 2025 by Sirdog (talk | contribs) (Sirdog moved page Wargame version 4 commands to War game version 4 commands without leaving a redirect)
Acronym Full Name Effect
C-ADS Air Defense System This weapon temporarily operates with the CIWS keyword for the turn.
C-Adv Advance Advance forward until contact and engage.
C-AegisADS Aegis Air Defense System All weapons capable of targeting aircraft will temporarily operate with the CIWS keyword and attempt to intercept ordnance inside your grid. Costs 1 munition to perform.
C-Afterburn Afterburner Spend 1 munition and gain a buff of +2 to unit speed. May not deploy ordinance.
C-Ass Assault Advance forward into contact directly trying to force them from their position. Half all outgoing damage is used to determine how far the enemy is pushed from their position.
C-BrkT Breakthrough Advance forward engaging contact as you move and do not stop moving until it becomes physically impossible.
C-CAS Close Air Support Move and provide close air-support in the grid. Buff all friendly surface unit attacks in the grid by 1d6 minus the number of friendlies attacking, minimum 1 each. Requires and will expend relevant anti-surface munitions.
C-DipSonar X Dipping Sonar Move at a max speed of 1. Dip your sonar into the water and gain a Sea/sub view range of X.
C-EvasiveMnvr Evasive Maneuvers Spend 1 munition and gain a +2 defense buff but a -3 attack debuff.
C-FlightOps Flight Ops Maximum speed 1. Allows recovery of Fixed Wing Aircraft.
C-Hold Hold Hold your current position and engage hostiles that come into range.
C-IFB X Indirect Fire Barrage Indirect Fire only and max speed 1. Fires on a selected grid. Applies a X debuff modifier to all hostile land units defense in grid. Costs +1 Munitions to perform. Cannot stack, largest Barrage value is taken.
C-IFS X Indirect Supporting Fire Indirect Fire only and max speed 1. Fires on a selected grid. Applies a X buff to all friendly units defense in a grid. Costs +1 Munitions to perform. Cannot stack, largest Support Fire value is taken.
C-Intercept Intercept Hold an orbit in your position. Move and engage the nearest aircraft spotted in range when spotted.
C-LandAircraft Land Aircraft Move at normal speed and touchdown at your final destination. May be immediately rearmed or transfer supply at the destination. Rough landings occur when the terrain is obstructed, such as bombed runways or dense buildings or even bad weather, a D6 is rolled; on a 1 take 1 hit, 2-3 take some sub-system damage, and 4-6 nothing happens.
C-LASE Laser Designate Move at normal speed. Declare a grid within LOS to designate priority targets. Buff LASE keyword weapon attacks by granting them a second attack roll on the target.
C-LayMines Lay Minefield Move at speed 1 max and deploy a minefield in your sub-grid.
C-Mnvr Maneuver Advance forward with haste increasing your speed by 1; however, you will lose benefits you would otherwise receive from ally escorts making you a more vulnerable target.
C-NOE Nap of Earth Flight Move at normal speed minus one. Improve aircraft defense by 2. Engage targets in your path similar to an advance order.
C-Paradrop Paradrop Move at normal speed in a straight line for 2 sub-grids to deploy up to 2 units in each sub-grid. Rough landings occur when the terrain is obstructed, such as bombed runways or dense buildings or even bad weather, a D6 is rolled; on a 1 take 1 hit, 2-3 take some sub-system damage, and 4-6 nothing happens.
C-ParaLAPES Paradrop LAPES Move at normal speed and in a straight line for 2-4 sub-grids to deploy 1 unit per sub-grid. Must be flying over open terrain to be performed. Improve defense of aircraft by +2 for the turn. Rough landings occur when the terrain is obstructed, such as bombed runways or dense buildings or even bad weather, a D6 is rolled; on a 1 take 1 hit, 2-3 take some sub-system damage, and 4-6 nothing happens.
C-RamSpd Ramming Speed! Attempt a ramming attack on another naval vessel at your normal speed. Roll a D6, on a 1 you missed the target, on a 2 you take 1 hit, on a 3-5 you and the enemy take 1 hit, and on a 6+ deal 2 hits to the enemy and 1 to yourself. Modify roll with +1 if they haven't moved.
C-RepelBoarders Repel Boarders Move at normal speed and focus your efforts internally on enemy boarding parties, buffs marine roll by 2.
C-Replenishment Replenishment This unit may spend 1 munition to rearm all munitions of another unit in the same sub-grid. Cannot rearm other units that have the Replenishment command available to them.
C-RHIB RHIB Cannot move. Transport 1 Infantry or Supply between yourself and another vessel, land, or even board an enemy vessel. Max Range 1 from yourself.
C-SEAD Suppression of Enemy Air Defense Move at normal speed. This unit attempts to deploy ARAD weaponry on any emitters in range.
C-SMUDeploy Special Mission Unit Deploy Rise to periscope depth to either deploy or recover an SMU unit. Reduces speed to 0 for the turn and cannot make an attack.
C-UpScope Up Scope Advance forward into periscope depth until contact and engage. Gain surface view range of 5. Speed is reduced by 1. Treated as surface unit for detection by enemy.
C-YankeeSearch Yankee Search Move at normal speed. Spend 1 munition and apply a -4 modifier to your stealth checks but also to all naval stealth rolls of other enemy units in your sea view range. If a target is spotted in range immediately fire.