User:Sirdog/Advanced medical concepts

Revision as of 18:09, 12 April 2025 by Sirdog (talk | contribs)

This page is written from the perspective of helping the average riflemen. For more in-depth information written from the perspective of helping medics, see the medic sub-page.

The addon used to simulate medical conditions in a more realistic manner than vanilla Arma is strictly from ACE3. At this time, Endurance does not use KAT.

Core principle

The primary way you can be an asset to your medic is to eliminate the immediate threat. The medic's first(-ish) priority is to tend to you and your teammates. Your first priority is fighting. With this in mind, when it comes to assessing yourself, your only real question is if your condition is bad enough to warrant a medic right now or if you can keep fighting until there is downtime.

Self-assessment

When you've been harmed (usually this is by being shot), and there is a lull in the fight, or enough people are putting shots down range, quickly open the medical menu using H and double check your name is at the top. If it isn't, click the circular icon to switch to yourself.

Once you are sure you are looking at your own condition, the list of priorities are:

  1. Are you currently bleeding? If so, how badly?
  2. Have you lost blood? If so, how much?
  3. Are you in pain? If so, is it hurting your combat effectiveness?

If you are:

  1. Not actively bleeding; and
  2. Your blood loss indicator is yellow or grey; and
  3. You otherwise feel fine.

You are usually okay to stay in the fight.

If you are bleeding and you see any limb is not grey, go ahead and apply a tourniquet to all non-grey limbs. If not possible (i.e you don't have enough tourniquets or the bleeding is from a chest or head wound), tourniquet what you can, then apply sufficient bandages on limbs without a tourniquet to try and get bleeding to stop. Use Field Dressing or Basic Bandages for larger wounds (Medium+) and use QuickClot for the small ones. ACE will apply whatever bandage you use to wounds in order from largest to smallest. In other words, if you have a mix of wounds from Large to Small, use the first 2 bandages types, then, when only small ones are left, switch to QuickClot.

If you can get bleeding to stop, look at the checklist above again and, if you meet all criteria, return to the fight.

However, if:

  1. You see a lot of wounds in your chest or head (this is mostly a vibe check); or
  2. You lack sufficient medical supplies to stop bleeding; or
  3. Your blood loss indicator is any color that isn't yellow or grey; or
  4. Something else is otherwise making you combat ineffective.

Go ahead and call a medic. Generally, if you are using due diligence, it is better for a medic to state you do not need attention rather than for you to keel over because you misjudged your wounds.

After the firefight has ended, you should begin bandaging all wounds with the end goal being to remove your tourniquets, and then call for a medic. Tourniquets will induce pain after 5 consecutive minutes. The medic will dramatically speed up your bandaging and also stitch your wounds so they cannot re-open. You should not assume that simply because you bandaged yourself, and your indicators are only yellow and grey, that you do not need a medic to review your condition.

The medic may ask you to remove your tourniquets yourself near the end of your treatment. This is because when a tourniquet is removed it goes into the inventory of the person who did it, and you kinda need to keep your tourniquets.

Pain

There are 3 medications in ACE medical, but the only one you get to have on your person is morphine. Morphine will eliminate pain, but not permanently, and it also messes with your heart rate and blood pressure. It also stays in your system for a super long time. This may complicate your treatment or health in future engagements. If you are not careful with morphine, you can overdose, or application in combination with your condition can cause a heart attack.

Only use morphine without a medic's consultation during a firefight if your pain level makes you truly combat ineffective. If you simply notice you have pain during downtime, ask a medic to give application a thumb's up.

CPR

Checking a patient's pulse while CPR is ongoing will result in a false positive.

A medic may occasionally ask you to perform CPR. This is because a medic performing CPR is not any more or less effective than a soldier. Medics are better than a soldier at bandaging and closing wounds, so the goal is for a soldier to CPR while they bandage. CPR is performed by opening the medical menu using H while looking at the patient, clicking the patient's chest, clicking the square icon with the zig-zag lines, and then clicking CPR.

Do so twice in a row, then check heart rate. If there is none, or it's weak, repeat the cycle until it reads as strong unless told otherwise by the medic. Once it's strong, you may return to the fight unless the medic requests further assistance.

References