User:Sirdog/Advanced medical concepts

Revision as of 20:47, 12 April 2025 by Sirdog (talk | contribs)

This page is written from the perspective of helping the average riflemen. For more in-depth information written from the perspective of helping medics, see the medic sub-page.

The addon used to simulate medical conditions in a more realistic manner than vanilla Arma is strictly from ACE3. At this time, Endurance does not use KAT.

Core principle

The primary way you can be an asset to your medic is to eliminate the immediate threat. You staying in the fight is of the upmost importance. With this in mind, when it comes to assessing yourself, your only real question is if your condition is bad enough to warrant a medic right now or if you can keep fighting until there is downtime.

Self-assessment

When you've been harmed and there is a lull in the fight, or enough people are putting shots down range, open the medical menu using H and double check your name is at the top. If it isn't, click the circular icon to switch to yourself.

Once you are sure you are looking at your own condition, the list of priorities are:

  1. Are you currently bleeding?
  2. Have you lost blood? If so, how much?
  3. Are you in pain? If so, is it hurting your combat effectiveness?

If you are:

  1. Not actively bleeding; and
  2. Your blood loss indicator is yellow or grey; and
  3. You otherwise feel fine.

You are usually okay to stay in the fight.

If you are bleeding and you see any limb is yellow, orange, or red, apply a tourniquet to all relevant limbs. If not possible (i.e you don't have enough tourniquets or the bleeding is from a chest or head wound), tourniquet what you can, then apply bandages on limbs without a tourniquet to get bleeding to stop. Use Field Dressing or Basic Bandages for large wounds (Medium+) and use QuickClot for everything else. ACE will apply bandages to wounds in order from largest to smallest. In other words, if you have a mix of wounds from Large to Small, use the first 2 bandage types, then, when only small ones are left, switch to QuickClot.

If you get bleeding to stop, look at the checklist above again and, if you meet all criteria, return to the fight.

However, if:

  1. You see a lot of wounds in your chest or head (this is mostly a vibe check); or
  2. You lack sufficient medical supplies to stop bleeding; or
  3. Your blood loss indicator is any color that isn't yellow or grey; or
  4. Something else is otherwise making you combat ineffective.

Call a medic. Generally, if you are using due diligence, it is better for a medic to state you do not need attention rather than for you to keel over because you misjudged your wounds.

After the firefight has ended, you should bandage all wounds with the end goal of removing your tourniquets, and then call for a medic. Tourniquets will induce pain after 5 minutes of use. The medic will speed up your bandaging and stitch your wounds so they cannot re-open. You should not assume that because you bandaged yourself, and your indicators are only yellow and grey, that you do not need a medic to review your condition.

The medic may instruct you to remove your tourniquets near the end of your treatment. They don't do this for you because a tourniquet goes into the inventory of the person who removed it.

Fractures

Sometimes, a limb will fracture. This is indicated by a red diagram of your bone appearing in the relevant limb. Despite how scary it looks, it isn't fatal, nor does it within of itself incur bleeding. Arm fractures mess with your ability to aim and shoot. Leg fractures reduces your speed to a snail's pace.

Leg fractures are less important than arm fractures, since you need your arms to shoot, unless your squad is planning to move out soon. Use a Splint on the relevant limb to address this. If you have a fracture of any kind and have no splints, this is a valid reason to call a medic.

Pain

Morphine must be injected into a limb that does not have a tourniquet.

All soldiers get morphine autoinjectors. Morphine will eliminate pain, but it messes with your heart rate and blood pressure, and it stays in your system for a long time. This may complicate your treatment or health in future engagements. If you are not careful with morphine, you can give yourself a heart attack.

Only use morphine without a medic's permission if you are actively engaging an enemy and pain is making you combat ineffective.

CPR

Checking a patient's pulse while CPR is ongoing will result in a false positive.

A medic may ask you to perform CPR. This is because a medic performing CPR is not any more or less effective than a soldier. Medics are better than a soldier at bandaging and closing wounds, so the goal is for a soldier to CPR while they bandage. CPR is performed by opening the medical menu using H while looking at the patient, clicking the patient's chest, clicking the square icon with the zig-zag lines, and then clicking CPR.

Do so twice in a row, then check heart rate. If there is none, or it's weak, repeat the cycle until it reads as strong unless told otherwise by the medic. Once it's strong, you may return to the fight unless the medic requests further assistance.

References