Campaign 3 Playtest
The Campaign 3 Playtest (start 26 March 2025) is an informal campaign designed to determine the efficacy of a massive rewrite of the war game rules from version 3 to version 4.
| Campaign 3 Playtest | |||||
|---|---|---|---|---|---|
Photograph of a playtest of Crysis (2007) in Leipzig, Sachsen, Deutschland. | |||||
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| Factions | |||||
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BBM_Ping Sticky Sirdog SierraKomodo Comrade | OPFOR | ||||
| Strength | |||||
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2 battlecruisers 1 battleship 1 bomber 1 cargo tender 2 cruisers 3 destroyers 1 fleet carrier 1 interceptor 1 multi-role fighter 1 sea warfare helicopter 1 stealth destroyer 1 strategic reconnaissance aircraft 2 strike aircraft 2 submarines | 5 hydrofoil flotillas | ||||
| Casualties and losses | |||||
| N/A | 3 hydrofoil flotillas | ||||
Background
The regiment, commanded by BBM_Ping, was advised that he would land to the southwest of the Ghoveo Island Chain. He was then ordered to secure the general area around the Tabar Straight for further operations in the area.
Pre-deployment planning
The regiment was comprised of 2 battalions led by Sticky and Sirdog. After a meeting held on 3 March, it was determined that SierraKomodo and Comrade would fall underneath Sticky's command. In contrast, Sirdog was a single element by himself. The fleet makeup decided by BBM_Ping was that he would comprise the fleet carrier, Sirdog would be air operations, Sticky would be a screening fleet, Comrade would be a surface action group, and SierraKomodo would be reconnaissance.
BBM_Ping sent out a general order that the specifics of fleet composition, to be influenced by the aforementioned planning, was due on 9 March. After this was completed and approved by him, BBM_Ping confirmed to command that his regiment was ready to deploy.
Initial deployment was executed on 26 March.
Element makeup
Unit and weapon information are not updated automatically; it's done manually on a semi-regular schedule. Editors are strongly encouraged to fix any issues spotted. Critical game decisions should be double checked against the spreadsheet. |
See footnotes for more information. Footnotes in the column headers explains how to read the relevant cells. Anything bolded and underlined means the value/keyword/command has been modified from what the base unit/refit is by something.
BBM_Ping
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Fleet Carrier | HC 5 | 2 | 1 | 3/-/- |
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| Unit 2 | Cargo Tender | HC 3 | N/A | 2 | 2/-/- |
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| Unit 3 | Destroyer | HC 3 | 1 | 3 | 5/-/2 |
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N/A |
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| Unit 4 | Multi-role Fighter | HC 2 | 1 | 5 | -/4/- |
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N/A |
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| Weapon Name | Statistics[4] | Keywords / Commands |
|---|---|---|
| CIWS | D4 / AP0 / RNG0 / Su/A / CST1 |
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| Anti-Missile Missiles | D4 / AP0 / RNG1 / A / CST1 |
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| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| Light Deck Gun | D6 / AP0 / RNG2 / Su/A / CST1 |
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| Anti-Submarine Rocket | D4 / AP0 / RNG1 / Sub / 1 |
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| Internal Rotary Cannon | D4 / AP0 / RNG0 / A / CST0 | N/A |
| SR-AAM | D4 / AP0 / RNG2 / A / CST1 | N/A |
Sticky
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Battleship | HC 5 | 4 | 2 | 4/-/- |
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| Unit 2 | Cruiser | HC 4 | 1 | 2 | 5/8/1 |
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| Unit 3 | Stealth Destroyer | HC 3 | - | 3 | 5/-/2 |
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| Unit 4 | Sea Warfare Helicopter | HC 4 | 1 | 3 | 5/-/- |
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| Weapon Name | Statistics[4] | Keywords / Commands |
|---|---|---|
| A-HDG | D8 / AP2 / RNG5 / Su / CST2 |
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| VL-ASROC | D4 / AP0 / RNG3 / Sub / CST1 |
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| Rotary Cannon | D4 / AP0 / RNG1 / Su/A / CST0 |
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| CIWS | D4 / AP0 / RNG0 / Su/A / CST1 |
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| Light Deck Gun | D6 / Ap0 / RNG2 / Su/A / CST1 |
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| Light Homing Torpedo | D4 / Ap0 / RNG0 / Sea/Sub / CST2 |
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| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| LR-AAM | D4 / AP0 / R1-4 / A / CST2 | N/A |
| VL-ASROC | D4 / AP0 / RNG3 / Sub / CST1 |
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Sirdog
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Strike Aircraft | HC 2 | 1 | 4 | 4/2/- |
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| Unit 2 | Strike Aircraft | HC 2 | 1 | 4 | 4/2/- |
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See Unit 1 |
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| Unit 3 | Interceptor | HC 3 | 1 | 6 | -/5/- |
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See Unit 1 |
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| Unit 4 | Bomber | HC 3 | N/A | 4 | -/3/- |
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| Weapon Name | Statistics[4] | Keywords / Commands |
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| Rocket Pod | D4 / AP1 / RNG1 / SU / CST1 | N/A |
| AtGM | D4 / AP2 / RNG1 / SU / CST1 | N/A |
| LHT | D4 / AP0 / RNG0 / Sea/Sub / CST2 |
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| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| Unguided Bombs | D6 / AP0 / RNG0 / Su / CST1 |
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| Guided Bombs | D6 / AP0 / RNG0 / Su / CST1 |
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Comrade
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Battlecruiser | HC 4 | 2 | 2 | 5/-/1 |
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| Unit 2 | Battlecruiser | HC 4 | 2 | 2 | 5/-/1 |
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| Unit 3 | Cruiser | HC 4 | 1 | 2 | 6/8/1 |
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| Unit 4 | Destroyer | HC 3 | 1 | 3 | 5/-/2 |
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| Weapon Name | Statistics[4] | Keywords / Commands |
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| A-HDG | D8 / AP2 / RNG5 / Su / CST2 |
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| CIWS | D4 / AP0 / RNG0 / Su/A / CST1 |
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| Heavy Deck Gun | D6 / AP2 / RNG6 / Su / CST2 |
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| Reinforced Bow | D8 / AP2 / RNG5 / Su / CST2 |
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| Light Deck Gun | D6 / Ap0 / RNG2 / Su/A / CST1 |
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| LR-AAM | D4 / AP0 / R1-4 / A / CST2 | N/A |
| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| S-ASM | D6 / AP0 / RNG6 / Sea / CST2 |
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SierraKomodo
| Unit | Name | FS/HC | Armor | Speed | View[1] | Weapons[2] | Upgrades | Keywords | Commands |
|---|---|---|---|---|---|---|---|---|---|
| Unit 1 | Destroyer | HC 3 | 1 | 3 | 5/-/2 |
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N/A |
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| Unit 2 | Nuclear Attack Submarine | HC 3 | 1 | 2 | -(2)/-/3 |
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| Unit 3 | Nuclear Attack Submarine | HC 3 | 1 | 2 | -/-/4 |
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| Unit 4 | Strategic Reconnaissance Aircraft | HC 2 | 1 | 5 | 5/3/- |
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N/A |
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| Weapon Name | Statistics[4] | Keywords / Commands |
|---|---|---|
| Light Deck Gun | D6 / AP0 / RNG2 / Su/A / CST1 |
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| MR-AAM | D4 / AP0 / RNG1-3 / A / CST1 | N/A |
| Anti-Submarine Rocket | D4 / AP0 / RNG1 / Sub / 1 |
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| S-ASM | D6 / AP0 / RNG6 / Sea / CST2 |
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| Drop Tanks | D0 / AP0 / RNG0 / - / CST1 |
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| Homing Torpedo | D4 / AP2 / RNG2 / Sea/Sub / CST1 |
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Campaign chronology
Round 1
- Orders opened 26 March. Orders resolved 31 March.
A combined force of air and sea — comprised of units from SierraKomodo's, Comrade's, and Sticky's forces — head towards the north east. They quickly engage three hydrofoil flotillas which are immediately destroyed on contact. Then, to the western perimeter of the island of Kula, two more hydrofoil flotillas are seen heading south towards a grid with one of SierraKomodo's nuclear attack submarines. Nothing else of note occurs this round.
BBM_Ping instructs Sirdog's air units to continue heading east towards the air field on Sopau. Sticky is instructed to ensure the patrol boats spotted off the western perimeter of Kula cannot threaten the rear of the carrier, but otherwise, Sticky's forces should maintain general direction with the fleet.
Round 2
- Orders opened 31 March. Orders resolved 3 April.
The battle for the Tabar Straight begins proper. The chunk of Sticky's battalion engage multiple destroyers, a cruiser and a battle cruiser right on the straight, with both sides getting direct hits on one another. As a stroke of bad luck, one of SirreaKomodo's submarines makes direct contact with an OPFOR submarine in YR-76, resulting in it being targeted by both destroyers, taking damage. Further to the north, a battleship under Sticky's direct command engages a battle cruiser at the Iron Bottom Sound with both units hitting the other. Even further north, SierraKomodo's strategic reconnaissance aircraft spots yet another destroyer and battle cruiser at the mouth between the islands of Karu and Ghoveo.
To the west, a destroyer under SierraKomodo's command that was sent to the west of Kula at BBM_Ping's orders receives fire from the two hydrofoil flotillas spotted in the previous round, though they fail to meet their target. SierraKomodo's previously unspotted submarine in grid YL-76 engages one of the flotillas, failing to get a hit.
Sirdog's units make contact with the airfield on Sopau and, after getting the greenlight from BBM_Ping, begins bombing it, managing to do some damage. Sirdog's interceptor recieves contact from an OPFOR multi-role fighter and gets hit, with the interceptor responding and missing.
Nothing else of note occurs this round. Surprisingly, no units in the operational area were destroyed.
Round 3
- Orders opened 3 April. Awaiting resolution scheduled for 6 April.
Footnotes
- ↑ 1.0 1.1 1.2 1.3 1.4 In order: surface, air, sea.
- ↑ 2.0 2.1 2.2 2.3 2.4 Ordered list corresponds to slot weapon takes up.
- ↑ 3.0 3.1 Increase Munitions by X.
- ↑ 4.0 4.1 4.2 4.3 4.4 In order: damage die / armor piercing value / range / what it can target / cost to fire.
- ↑ Your top speed is increased to 2. Be aware of reactor failure.
- ↑ Increase your surface vision range up to 5.
- ↑ Gain the C-LASE command. Gain surface view range of 4.
- ↑ Increase HC by 1.
- ↑ Improve your Surface view detection by 1.
- ↑ Increase surface vision when performing C-Up Scope by 2.
- ↑ Increase Sea detection by 1.