User:Sirdog/Advanced medical concepts
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The basic training provided by the Endurance Coalition goes over the ACE medical concepts strictly necessary for the average riflemen to play with the unit comfortably. This page will discuss various concepts relating to ACE medical for those interested in a deeper understanding of the system.
Medications
In ACE medical there are 4 medications.
- Morphine
- Adenosine
- Epinephrine
- Atropine
Morphine reduces blood pressure (BP), reduces heart rate (HR), and suppresses pain. Morphine does not eliminate pain, and pain will return depending on the wound itself and the state of said wound once the morphine wears off (e.g is it bandaged, is it stiched, etc). Morphine generally wears off after 30 real world minutes. Due to morphine's affect on BP and HR, it is generally advised that — unless in a firefight and it's required to engage the enemy — morphine not be injected without a medic's go ahead. The morphine may cause problems with future injuries or treatments.
Epinephrine has a single effect, which is it increases HR. It stays in the player character for 2 real world minutes and reaches maximum effectiveness after roughly 30 real world seconds, raising the beats per minute (BPM) by upwards of 50. It is rarely used for this purpose, however, and tends to be used for it's special effect — it dramatically increases the chance an unconscious player will awaken once stabilized. Because of how high it can raise BPM, however, it should be applied with caution if the unconscious individual's HR is already high.
Adenosine and atropine are rarely used by the Endurance Coalition, but in ACE they are regulatory medications in that they only lower HR. A HR meeting or exceed 200 BPM may result in ACE invoking cardiac arrest, and so a medic with adenosine could use it to stabilize the individual instead of using morphine which would also mess with the patient's BP.
CPR
A medic may sometimes ask someone else to perform CPR. Effectiveness of CPR is the same regardless of who does it, however, medics are generally faster (due to their supplies) at bandaging. Thus, it's usually better for someone else to CPR if needed while a medic bandages. CPR is performed by opening the medical menu using H while looking at the patient, clicking the patient's chest, clicking the square icon with the zig-zag lines, and then clicking CPR.
When asked, perform CPR twice in a row, then check heart rate. This is done by opening the medical menu again and clicking the icon on the far left to see the relevant button. If there is no heart rate, or it's weak, repeat the cycle until it reads as strong unless told otherwise by the medic. Once it's strong, you may return to the fight unless the medic requests further assistance.
Fluids
In ACE medical, the injection of a fluid serves the purpose of raising blood pressure and addressing blood loss. From ACE's perspective, all three of the available liquids (e.g blood, saline, and plasma) are identical. It does not matter which is injected.
Advanced blood loss
Bandages
References
- DiscountNinja. “The Definitive Arma 3 ACE Medical Guide” Golden Legion. Accessed April 12, 2025. https://golden-legion.com/the-definitive-arma-3-ace-medical-guide.
- NOID and FindingNima. “ACE3 Adv Medical + Cheat Sheet” Steam Community. Accessed April 12, 2025. https://steamcommunity.com/sharedfiles/filedetails/?id=930706887.
- Lynx. “ACE3 Advanced Medical” Steam Community. Accessed April 12, 2025. https://steamcommunity.com/sharedfiles/filedetails/?id=2172390846.
- Fleff. "13th CORPS FIELD MANUAL - BASIC TRAINING (0.1)" Endurance Coalition. Accessed April 12, 2025. File:Fleff_EDC_ArmaIII_Basic_Training.pdf