Creating servers in Pterodactyl
Please note:
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This guide will go over how to create servers on Pterodactyl.
Eggs
An egg is a file which tells Pterodactyl how to install a particular application, and then Pterodactyl executes those instructions inside a docker container. The egg also translates application-specific settings (e.g. player slots for a Garry's Mod server) as options which are instead configurable in the panel.
While the adding of a new egg to the panel is always the same, because by their nature all game servers[1] are different, the configuration and effort required to get a server to launch for the first time is case-by-case.
Step 0: Checking if we have the egg
Before we scour the internet for an egg let's first check that we don't already have it.
- Log into the panel at https://edcgaming.org.
- Click the cog icon to the left of the colored smiley face to access the administrative section of Pterodactyl.

The Pterodactyl panel button to get to the administrative section. - Click the
Nestsbutton on the following page.
The Pterodactyl panel nests button in the administrative section.
You will then be greeted with the following list (or similar looking list).

This is not a list of all available eggs. This is a list of nests — a grouping of eggs. To check if an egg exists, look into all of the nests (e.g click Non-Default Games in most cases, or Source Engine, and so on)
Review the table below for what you should do now.
| Desired egg IS present | Desired egg is NOT present |
|---|---|
| Skip to Step 2: Spin up server | Continue to Step 1: Finding and installing an egg |
Step 1: Finding and installing an egg
Please be cautious of uploading duplicate eggs. Pterodactyl does not in any way stop this. To maintain consistency of server setup, and general organization, multiple eggs for the same application is not desirable. |
a. Finding the egg
The following locations are recommended for finding eggs:
- https://pelican-eggs.github.io/pterodactyl/ (Option 1)
Regardless as to where an egg is found, it will always be a JSON file. For example, on the Option 1 list, when we select Mordhau's entry, we are sent to the raw text of the egg. Right click and select Save as on your browser, or copy the contents into a new text file and change the extension to .json.
b. Installing the egg
Now, we are going to take the egg and upload it to our Pterodactyl instance. Once done, EDC has this egg forever, and it will be possible boot up and terminate it's associated application at will.
- Log into the panel at https://edcgaming.org.
- Click the cog icon to the left of the colored smiley face to access the administrative section of Pterodactyl.

The Pterodactyl panel button to get to the administrative section. - Click the
Nestsbutton on the following page.
The Pterodactyl panel nests button in the administrative section. - You will be greeted with the following list (or similar looking list). Click
Import Egg.
List of Pterodactyl egg nests. - You will be shown a confirmation prompt. In this prompt, select the JSON file, and ensure to set the nest to
Non-Default Games.
Pterodactyl egg importing prompt. - Click
Import. - You should see a new page with a lot of information on it and a green prompt saying the import was successful.

Pterodactyl successful egg import notification.
Step 2: Spin up server
So, we either just installed our desired egg, or we found that the egg already exists. Let's try to launch a server running the application.
- Click the
Serversbutton while in the administrative section of the panel.
The Pterodactyl panel "Servers" button in the administrative section. - Near the top right of the server list, click the green
Create Newbutton.
From here, you are going to see a form requesting a lot from you. Review the table below for assistance.
Remaining options on this form are determined by the egg. This inherently makes it impossible to provide further assistance here. Seek help from other experienced operators and search online.
When all options have been set, click Create Server.
Footnotes
- ↑ Pterodactyl can be used for non-game servers too, like FoundryVTT or TeamSpeak, but the point stands.