Creating servers in Pterodactyl: Difference between revisions

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== Eggs ==
== Eggs ==
An ''egg'' is a file which tells Pterodactyl ''how'' to install, launch, and manage whatever application the egg is advertising to be installable. It gives Pterodactyl the commands necessary to download server files, instructions on how to setup the environment for the software appropriately, and what configuration options should be available to server operators.<ref>For example, for the Arma server, it's egg tells Pterodactyl's GUI to provide an option to change the server's modlist. It maps the input made on the GUI to the relevant configuration file on the server.</ref>
An ''egg'' is a file which tells Pterodactyl ''how'' to install, launch, and manage whatever application the egg is advertising to be installable. It gives Pterodactyl the commands necessary to download and setup the server files automatically. It also sets what configuration options are available to server operators.<ref>For example, for the Arma server, it's egg is configured to give operators an option in the panel to change the server's active modlist. The egg maps this created option to the appropriate line on Arma's <code>server.cfg</code> file.</ref>


As all games are different not ''all'' egg installations will be the same. ''Some'' degree of basic server and computer literacy will be necessary. This guide will aim to be as helpful as possible in spite of this.
As all games are different not ''all'' egg installations will be the same. ''Some'' degree of basic server and computer literacy will be necessary. This guide will aim to be as helpful as possible in spite of this.