Creating servers in Pterodactyl: Difference between revisions

No edit summary
be more specific that image lists nests, not eggs, as Fleff was confused when following this guide yesterday
 
(One intermediate revision by the same user not shown)
Line 12: Line 12:


== Step 0: Checking if we have the egg ==
== Step 0: Checking if we have the egg ==
Before we scour the internet for an egg let's first check we don't already have it and save ourselves the trouble.   
Before we scour the internet for an egg let's first check that we don't already have it.   


# Log into the panel at https://edcgaming.org.
# Log into the panel at https://edcgaming.org.
Line 19: Line 19:
You will then be greeted with the following list (or similar looking list).
You will then be greeted with the following list (or similar looking list).
[[File:Pterodactyl list of nests.png|none|thumb|820x820px|''List of Pterodactyl egg nests.'']]
[[File:Pterodactyl list of nests.png|none|thumb|820x820px|''List of Pterodactyl egg nests.'']]
The term ''nest'' is fairly self-explanatory. Click into the nests and see if an egg for the software you want to spin up is present.
'''<u>This is not a list of all available eggs</u>'''. '''This is a list of ''nests''''' {{Em dash}} '''a ''grouping'' of eggs.''' To check if an egg exists, look into all of the nests (e.g click <code>Non-Default Games</code> in most cases, or <code>Source Engine</code>, and so on)


Review the table below for what you should do now.
Review the table below for what you should do now.