Creating servers in Pterodactyl: Difference between revisions
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== Eggs == | == Eggs == | ||
An ''egg'' is a file which tells Pterodactyl ''how'' to install, launch, and manage whatever application the egg is advertising to be installable. It gives Pterodactyl the commands necessary to download server files, instructions on how to setup the environment for the software appropriately, and what configuration options should be available to server operators.<ref>For example, for the Arma server, it's egg tells Pterodactyl's GUI to provide an option to change the server's modlist. It maps the input made on the GUI to the relevant configuration file on the server.</ref> | |||
As all games are different not ''all'' egg installations will be the same. ''Some'' degree of basic server and computer literacy will be necessary. This guide will aim to be as helpful as possible in spite of this. | |||
The benefit of an egg is that, so long as it has been added to the list of eggs on the panel, EDC can terminate and boot up the relevant software on demand. | |||
== Step 0: Does the panel already have the egg? == | |||
== Footnotes == | == Footnotes == | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Systems management]] | [[Category:Systems management]] | ||